Sign Tutorial

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Essentials Signs

Since Essentials 2.8, all signs are now disabled by default. You can enable each sign individually in the Essentials config.yml.
Note: You need to have at least one sign type enabled to use coloured signs, and don't forget about the perms for colours!

Description: These sign functionalities come natively with the Essentials.jar plugin, which means you don't have to download any extra plugins to gain this functionality.

The create and use permissions for these signs can be found in the Command Reference/Perm. Most users will want sign use permission, while creation privileges should be tightly controlled.


Signs


[Sign]
Text1

Sign

All Essentials signs have their type on the top line in [square brackets]
If Essentials signs are made correctly the type text will change to blue
[Sign]
Text1

Sign

If an error is made the type text will change to red

In the following guide <param> is a required parameter and [param] is optional, with the exception of the top line which should be given as written.

Signs with a [charge] tag can be used in two ways either a cash amount, or providing a number of times the sign can be used in the syntax '<number> Times'.


Protection Sign


[Protection]
[name1]
[name2]
 

Protection Sign

The first line must be '[Protection]'

Next 2 lines can be the name of a player

The last line should be left blank
[Protection]


KHobbits

Sign

The first line will turn blue if the sign was made correctly
The last line will be changed to your name

  • These signs are used for protecting chests and furnaces, and thus can only be placed next to chests and furnaces.
  • By default command signs will protect the block below the sign from being broken by someone without permission. If this is disabled, someone can break the block and destroy the protection.
  • You can only add two names other than yourself per sign, creating extra signs on other sides of the chest will allow you to add more names


Mail Sign


[Mail]
[cost]
 
 

Mail Sign

The first line must be '[Mail]'

The next line can be a per use cost

Costs should be prefixed by your currency symbol
[Mail]


Sign

This sign acts like an alias to the /mail command, letting people check their mail, useful if you don't allow access to this command.


Free Sign


[Free]
<ItemID>
 
 

Free Sign

The first line must be '[Free]'
Next line must be either an item name or item ID
[Free]
dirt

Sign

This sign acts like a chest, but when you take items from this chest, the items will be automatically replenished.


Kit Sign


[Kit]
<KitName>
[Group]
[cost]

Kit Sign

The first line must be '[kit]'

Next line must be the kit name
Next line can be a permissions group or 'Everyone'

The last line can be a per use cost
[Kit]
Tools

Sign

This sign will give a player a predefined kit.
If you do not set a group, the user will be checked for the essentials.kit.<kitname> permission.
Setting the group to 'Everyone' or to a group name, will allow the sign to be used without the kit permission, and allows for sign only kits.


Disposal Sign


[Disposal]


Sign

The first line must be '[Disposal]'

Simply acts like a chest that eats items: Omnomnomnom...


Heal Sign


[Heal]
[cost]
 
 

Heal Sign

The first line must be '[Heal]'

The next line can be a per use cost

Costs should be prefixed by your currency symbol
[Heal]


Sign

A very simple sign which heals you to full hearts, when it's right-clicked. You should not EVER allow your players the create permission for this sign, unless I guess you're running a "Creative" style server.


Time Sign


[Time]
<day/night>
[cost]
 

Time Sign

The first line must be '[Time]'

The next line has to be either 'day' or 'night'
The next line can be a per use cost

Costs should be prefixed by your currency symbol
[Time]
Day

Sign

This sign will allow players to change the server time to day or night, similar to the /time command.


Weather Sign


[Weather]
<sun/storm>
[cost]
 

Weather Sign

The first line must be '[Weather]'

The next line has to be either 'sun' or 'storm'
The next line can be a per use cost

Costs should be prefixed by your currency symbol
[Weather]
Sun

Sign

This sign will allow players to change the server weather to sun or storm, similar to the /weather command.


Warp Sign


[Warp]
<warp name>
[group]
[cost]

Warp Sign

The first line must be '[warp]'

Next line must be the warp location
Next line can be a permissions group or 'Everyone'

The last line can be a per use cost
[Warp]
City

Sign

This sign will warp a player to the warp point.


Spawnmob Sign


[Spawnmob]
<Amount>
<MobType>
[cost]

Spawnmob Sign

The first line must be '[spawnmob]'

Next line must be the amount of mob to spawn
Next line must be the mob type

The last line can be a per use cost
[Spawnmob]
1
wolf:tamed

Sign

This sign will spawn a mob near to the sign.
The user will also need the appropriate spawnmob permission eg: 'essentials.spawnmob.wolf'
If you don't give 'essentials.spawnmob' they won't be able to spawn via command.


Enchant Sign


[Enchant]
<Item>
<Enchantment>
[cost]

Enchant Sign

The first line must be '[enchant]'

Next line must be the item to enchant. Use '*' or 'any' for any.
Next line must be the enchantment to place

The last line can be a per use cost
[Enchant]
any
silktouch:5

Sign

This sign will enchant an item.


Gamemode Sign


[gamemode]


Sign

The first line must be '[gamemode]'

This sign will toggle a player's gamemode


Essentials Eco Signs

These can be useful to stimulate your game economy. Players can sell their hard-earned blocks for money. In return you could set up a Buy Sign for netherack, lightstone, diamond, or other rare items.

The creation of Buy & Sell signs are traditionally limited to admins, because these are infinite shops, trade signs require the creator to have the items up for sale.

Trade Sign

[Trade]
<Buying>
<Selling>
 

Trade Sign

[Trade]
<# Item>
<# Item>:<tot>
 

Trade Sign

The first line must be '[Trade]'

Next line must be what you want

Next line must be what you are giving away
[Trade]
$<Cost>
<# Item>:<tot>
 

Trade Sign

[Trade]
<# Item>
$<Cost>:<tot>
 

Trade Sign

Line 2 can be either '<amount> <item>'

or '$<amount>' for cash cost.
The third line should have :<total>

for the total amount to trade.
[trade]
10 dirt
$5:100
 

Trade Sign

This sign will be converted to the sign below
if the sign is valid.
[trade]
10 dirt:0
$5:100
KHobbits

Sign

These types of signs are typically used by players to sell items to other players.
Right clicking the sign by the owner collects the items/cash stored in the sign.
Right clicking the sign by the owner with the item being sold, will restock the sign with more items.
Anybody else right clicking the sign will buy the items being sold, if they have the 'cost' on them.
Video tutorial here


Buy Sign

[Buy]
<amount>
<itemID>
$<Cost>

Buy Sign

The first line must be '[Buy]'

Next line must be the amount per purchase
Next line must be either an item ID or name

The last must be the cash cost
[Buy]
10
dirt
$5

Sign

[Buy]
10
exp
$5

Sign

You can also buy/sell exp
Just use 'exp' instead of an item

Unlike with trading, when setting up a Buy Sign, you can only buy with money. The amount, is how many items are sold per transaction; in this case, it will be 10 dirt for ever 5 dollars. This is an infinite shop.


Sell Sign


[Sell]
<amount>
<itemID>
$<Cost>

Sell Sign

The first line must be '[Sell]'

Next line must be the amount per sale
Next line must be either an item ID or name

The last must be the cash cost
[Sell]
10
dirt
$5

Sign

Same as the Buy Sign, except your selling your items. When you right-click the sign, the items are removed from your inventory and you get the specified $ amount.


Balance Sign


[Balance]


Sign

The first line must be '[Balance]'

A very simple sign which displays the players balance, when it's right-clicked.


Coloured Signs

You can also make coloured signs with Essentials. To make one, simply use the color codes here before your text.
For example: &4This is red
Yields: This is red